Difference between revisions of "GoTo"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions \(GECK 1.0\)\]\] +Category:\1Functions (FOSE))) |
imported>Cipscis (→See Also: Added external link to "Loops" article on cipscis.com) |
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==See Also== | ==See Also== | ||
*[[Label]] | *[[Label]] | ||
*[http://www.cipscis.com/fallout/tutorials/loops.aspx Loops] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (FOSE)]] | [[Category:Functions (FOSE)]] |
Revision as of 08:21, 11 October 2009
< [[::Category:Functions|Category:Functions]]
A function added by the Fallout Script Extender.
Description
Continues processing the current script from a previously indicated label ID.
Syntax
GoTo ID:int{0 to 255}
Example
GoTo 1
Notes
The Label/GoTo Loop
This function can be used to create a loop when combined with Label. The following script loops the script instructions iterations times:
ScriptName LoopScript int count int iterations Begin GameMode Label 1 ;Script instructions to loop set count to count + 1 if count < iterations GoTo 1 endif End