Difference between revisions of "GetWeaponType"
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imported>Pintocat |
imported>Pintocat |
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}} | }} | ||
}} | }} | ||
==Notes:== | ==Notes:== | ||
{|border="1" cellpadding="5" cellspacing="0" | {|border="1" cellpadding="5" cellspacing="0" | ||
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|OneHandThrown | |OneHandThrown | ||
|} | |} | ||
==See Also== | |||
[[GetWeaponAnimType]] | |||
[[Category:Functions_(FOSE)]] |
Revision as of 00:32, 10 January 2017
< [[::Category:Functions|Category:Functions]]
A function added by the Fallout Script Extender.
Description
Returns the weapon type
Syntax
(int) ref.GetWeaponType item:ref
Or:
(int) ref.GetWeapType item:ref
Notes:
Index | Weapon Type |
---|---|
0 | HandToHandMelee |
1 | OneHandMelee |
2 | TwoHandMelee |
3 | OneHandPistol |
4 | OneHandPistolEnergy |
5 | TwoHandRifle |
6 | TwoHandAutomatic |
7 | TwoHandRifleEnergy |
8 | TwoHandHandle |
9 | TwoHandLauncher |
10 | OneHandGrenade |
11 | OneHandMine |
12 | OneHandLunchboxMine |
13 | OneHandThrown |