Difference between revisions of "GetWeaponType"

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imported>JOG
imported>Pintocat
Line 15: Line 15:
[[Category:Functions_(FOSE)]]
[[Category:Functions_(FOSE)]]
==Notes:==
==Notes:==
<pre>
{|border="1" cellpadding="5" cellspacing="0"
Weapon Type
|-
0:    HandToHandMelee
! style="background:#efefef;" colspan=1  | Index
1:    OneHandMelee
! style="background:#efefef;" | Weapon Type
2:    TwoHandMelee
|-
3:    OneHandPistol
|0
4:    OneHandPistolEnergy
|HandToHandMelee
5:    TwoHandRifle
|-
6:    TwoHandAutomatic
|1
7:    TwoHandRifleEnergy
|OneHandMelee
8:    TwoHandHandle
|-
9:    TwoHandLauncher
|2
10:    OneHandGrenade
|TwoHandMelee
11:    OneHandMine
|-
12:    OneHandLunchboxMine
|3
</pre>
|OneHandPistol
|-
|4
|OneHandPistolEnergy
|-
|5
|TwoHandRifle
|-
|6
|TwoHandAutomatic
|-
|7
|TwoHandRifleEnergy
|-
|8
|TwoHandHandle
|-
|9
|TwoHandLauncher
|-
|10
|OneHandGrenade
|-
|11
|OneHandMine
|-
|12
|OneHandLunchboxMine
|-
|13
|OneHandThrown
|}

Revision as of 00:30, 10 January 2017

< [[::Category:Functions|Category:Functions]]

A function added by the Fallout Script Extender.

Description

Returns the weapon type

Syntax

[help]
(int) ref.GetWeaponType item:ref 

Or:

(int) ref.GetWeapType item:ref

Notes:

Index Weapon Type
0 HandToHandMelee
1 OneHandMelee
2 TwoHandMelee
3 OneHandPistol
4 OneHandPistolEnergy
5 TwoHandRifle
6 TwoHandAutomatic
7 TwoHandRifleEnergy
8 TwoHandHandle
9 TwoHandLauncher
10 OneHandGrenade
11 OneHandMine
12 OneHandLunchboxMine
13 OneHandThrown