Difference between revisions of "GetWeaponType"
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[[Category:Functions_(FOSE)]] | [[Category:Functions_(FOSE)]] | ||
==Notes:== | |||
<pre> | |||
Weapon Type | |||
0: HandToHandMelee | |||
1: OneHandMelee | |||
2: TwoHandMelee | |||
3: OneHandPistol | |||
4: OneHandPistolEnergy | |||
5: TwoHandRifle | |||
6: TwoHandAutomatic | |||
7: TwoHandRifleEnergy | |||
8: TwoHandHandle | |||
9: TwoHandLauncher | |||
10: OneHandGrenade | |||
11: OneHandMine | |||
12: OneHandLunchboxMine | |||
</pre> |
Revision as of 16:04, 12 March 2011
< [[::Category:Functions|Category:Functions]]
A function added by the Fallout Script Extender.
Description
Returns the weapon type
Syntax
(int) ref.GetWeaponType item:ref
Or:
(int) ref.GetWeapType item:ref
Notes:
Weapon Type 0: HandToHandMelee 1: OneHandMelee 2: TwoHandMelee 3: OneHandPistol 4: OneHandPistolEnergy 5: TwoHandRifle 6: TwoHandAutomatic 7: TwoHandRifleEnergy 8: TwoHandHandle 9: TwoHandLauncher 10: OneHandGrenade 11: OneHandMine 12: OneHandLunchboxMine