Difference between revisions of "GetRadiationLevel"
Jump to navigation
Jump to search
imported>Henning (→Notes) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
||
Line 16: | Line 16: | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.0)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.0)]] | |||
[[Category:Actor State Functions]] | [[Category:Actor State Functions]] | ||
[[Category:Actor State Functions (GECK 1.0)]] |
Revision as of 11:54, 12 August 2009
Description
GetRadiationLevel returns the radiation level in the specified actor's current environment.
Syntax
[ActorRef.]GetRadiationLevel
Examples
if player.GetRadiationLevel == 100
Condition is true if the player is currently in an area with a radiation level of 100.
Notes
- The radiation level is directly proportional to your rads/sec meter. So a radiation level of 3 would give you 3 rads/sec.
- To get the current radiation value of an actor use GetAV radiationrads.