Difference between revisions of "GetFactionRelation"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Kkuhlmann
 
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
Line 13: Line 13:


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Actor Functions]]
[[Category:Actor Functions]]
[[Category:Actor Functions (GECK 1.0)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.0)]]
[[Category:Faction Functions]]
[[Category:Faction Functions]]
[[Category:Faction Functions (GECK 1.0)]]
[[Category:Combat Functions]]
[[Category:Combat Functions]]
[[Category:Combat Functions (GECK 1.0)]]

Revision as of 11:42, 12 August 2009

GetFactionRelation returns the faction relation between two actors.

Syntax

GetFactionRelation TargetActorRef

Returns value based on Friend/Ally/Neutral/Enemy relationship with TargetActorRef:

  • 0 = Neutral
  • 1 = Enemy
  • 2 = Ally
  • 3 = Friend