Difference between revisions of "GECK Keyboard Mapping"
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| Show/Hide Selected||1||Toggle transparent/view/hide of selected objects F5 Restores ||NEW | | Show/Hide Selected||1||Toggle transparent/view/hide of selected objects F5 Restores ||NEW | ||
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| Move an object||Right click + drag|||| | |||
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| Rotate an object||Hold right click + Drag|||| | |||
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[[Category:Keyboard Mappings]] | [[Category:Keyboard Mappings]] |
Latest revision as of 12:40, 10 August 2014
The GECK Keyboard Mapping is used when working in the Render Window. If you are editing the NavMesh, see the NavMesh Keyboard Mapping.
The GECK supports user-defined hotkey mapping. These bindings can be modified from the main toolbar via Edit>Render Window Hotkeys. This page is intended as a quick reference to the default key bindings.
Function | Key | Notes | New? |
---|---|---|---|
Freeze Camera | 3 | Toggle frustum, used to preview occlusion culling | NEW |
Top View | T | Top view of selection extents | |
Fly Cam | ~ | mouselook view in Render Window | |
Orthographic View | 0 | Render view with no vanishing point | NEW |
Clear Selection | D | select none | |
Clone Selection | CTRL+D | Duplicate selected object(s) | |
Drop Selection | F | Push select object(s) to ground | |
Move References | CTRL+M | Fully cut and paste references w/exact IDs | NEW |
Raise Selection | G | Move selected object(s) up one unit | NEW |
Create Multibound Ref | CTRL+B | NEW | |
Drop Camera | Z+C | ||
Find Bad Bound | CTRL+SHIFT+B | NEW | |
Group Static Refs | CTRL+G | Create a Static Collection from Selection | NEW |
Open Texture Use Dialog | I | (Landscape Mode ONLY) | |
Paste | CTRL+V | ||
Copy | CTRL+C | ||
Paste in Place | CTRL+SHIFT+V | Paste to same world coordinates as original data | |
Portal Mode | CTRL+P | Must have One Roombound Selected. | NEW |
Rename Sound Files | CTRL+SHIFT+ALT+R | ||
Save Local Map Snapshot | P | Saves to Game\Data\Textures\Maps\ | NEW |
Scale Selection | S | ||
Search & Replace | CTRL+F | ||
Toggle Batch Operation Dialog | - | Batch Assignment | |
Toggle Lighting | A | ||
Toggle Vertex Shading | E | (Landscape Mode ONLY) | |
Hide Landscape | SHIFT+L | Toggle View of Heightmap | |
Toggle Light radii | L | Toggle wireframe view of Light actor radius | |
Toggle Grid Snap | Q | ||
Toggle Rotation Snap | CTRL+Q | ||
Toggle Markers | M | Toggle view of Marker Data Objects | |
Landscape Mode | H | Toggle Landscape Editing Mode | |
Toggle Reference Snap | SHIFT+Q | Hold & Double-Click to select new snap reference | NEW |
Toggle Wireframe View | W | ||
Toggle Cell Borders | B | ||
Show/Hide Selected | 1 | Toggle transparent/view/hide of selected objects F5 Restores | NEW |
Move an object | Right click + drag | ||
Rotate an object | Hold right click + Drag |