Difference between revisions of "FadeSFX"
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=='''Notes'''== | =='''Notes'''== | ||
* Correction: FadeSFX is reversable, it appears, by simply playing a Bink video file. As soon as the video ends, sound is restored. As far as I can tell, it is still irreversible without playing a video. | * Correction: FadeSFX is reversable, it appears, by simply playing a Bink video file. As soon as the video ends, sound is restored. As far as I can tell, it is still irreversible without playing a video. | ||
* The float value controls the number of seconds it takes for the audio to fully fade out. Useful if you have a fade-to-black ISFX and you want it to match up. | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | [[Category:Functions (GECK 1.1)]] |
Latest revision as of 22:45, 28 September 2011
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
FadeSFX disabled all the sounds except the music. Useful when showing Bink Video files.
Syntax
FadeSFX enable:float
Or:
FSFX enable:float
Example
FadeSFX 4
FSFX 4
Notes
- Correction: FadeSFX is reversable, it appears, by simply playing a Bink video file. As soon as the video ends, sound is restored. As far as I can tell, it is still irreversible without playing a video.
- The float value controls the number of seconds it takes for the audio to fully fade out. Useful if you have a fade-to-black ISFX and you want it to match up.