Difference between revisions of "AddItemHealthPercent"
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imported>Ez0n3 |
imported>Odessa m (see also nvse versions) |
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==See Also== | ==See Also== | ||
*[[AddItem]] | *[[AddItem]] | ||
*[[AddItemOwnership]] | |||
*[[AddItemHealthPercentOwner]] | |||
*[[RemoveItem]] | *[[RemoveItem]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | [[Category:Functions (GECK 1.1)]] |
Latest revision as of 16:35, 16 July 2014
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
AddItemHealthPercent adds an item to a container at a specified health percentage.
Syntax
Actor.AddItemHealthPercent Item:ObjectID Count:int HealthPercent:float MessageHiddenFlag:int
Example
player.AddItemHealthPercent WeapHuntingRifle 1 0.85
The player has 1 Hunting Rifle added to their inventory at 85% health.
Notes
- When using this to create an item from a leveled list, note that the specified health percent overrides the health percentage set by the leveled list.
- This function is new in the GECK, and was not available in the TES4 Construction Set.