Difference between revisions of "SetTalkingActivatorActor"
Jump to navigation
Jump to search
imported>Kkuhlmann |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
||
Line 27: | Line 27: | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.0)]] | |||
[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Actor Functions (GECK 1.0)]] |
Revision as of 12:37, 12 August 2009
Description
SetTalkingActivatorActor Sets the actor whose dialogue should be used for a talking activator object. It is called on a talking activator reference (a computer) and an optional parameter which is the actor who is "talking" through the activator. If no actor is passed in then the talking activator reverts its normal talking behavior.
Syntax
[ActivatorREF.]SetTalkingActivatorActor ActorREF
Examples
ComputerRef.SetTalkingActivatorActor BuddyRef
Now the computer will talk as if Buddy is speaking through it.
ComputerRef.SetTalkingActivator
Will set the computer to again talk with the "voice" and dialogue of the computer.
Notes
- None at this time
See Also
IsActorTalkingThroughActivator
IsTalkingActivatorActor
Reference
None provided.