Difference between revisions of "SetAngle"
Jump to navigation
Jump to search
imported>Omzy m |
imported>Cipscis m (Putting parameters on the same line) |
||
Line 11: | Line 11: | ||
|Type = char | |Type = char | ||
|Value = X, Y, Z | |Value = X, Y, Z | ||
}} | }}{{FunctionArgument | ||
|Name = Angle | |Name = Angle | ||
|Type = float | |Type = float |
Revision as of 01:47, 31 July 2009
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: SetAngle.
A function included in the GECK version 1.1.0.36.
Description
Sets the angle of the calling object relative to the world on the specified axis (X, Y, or Z).
Syntax
[Object].SetAngle Axis:char{X, Y, Z} Angle:float
Example
ActorRef.SetAngle Z 270 Player.SetAngle X 28.8
Notes
When called on the player and actors:
- SetAngle Z rotates the player/actor as it rotates any object in game. It can be used to force the player or actor face a certain direction. E.g. In an exterior cells, "Player.SetAngle Z 45" forces the player face NE.
- Player and actors cannot be tilted forward, backward or sideways like most other objects, therefore changing their X and Y angles has no effect, with the following exception.
- SetAngle X on the player tilts the camera view up/down. It is possible to set the player's X angle beyond the limits of the mouse movement (-89 to 89). Note that the values are counterintuitive: negative angles force the player look up, positive angles, down.