Difference between revisions of "SetActorValue"

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See [[Stats List]] for a list of stats that can be accessed using SetActorValue.
See [[Stats List]] for a list of stats that can be accessed using SetActorValue.
Syntax:
SetActorValue StatName value
SetAV StatName value
Example:
SetActorValue Strength 6
Player.SetActorValue Lockpick 50
SetAV Perception 2


SetActorValue sets the stat's base value to the new value.  
SetActorValue sets the stat's base value to the new value.  


Syntax:
Syntax:
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:SetActorValue Strength 10
:SetActorValue Strength 10
:player.SetActorValue Lockpick 70
:player.SetActorValue Lockpick 70
:SetAV Perception 2





Revision as of 03:39, 11 January 2012

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Link to TES4 Construction Set Wiki: SetActorValue

See Stats List for a list of stats that can be accessed using SetActorValue.

SetActorValue sets the stat's base value to the new value.

Syntax:

SetActorValue StatName Value
SetAV StatName Value

Example:

SetActorValue Strength 10
player.SetActorValue Lockpick 70
SetAV Perception 2


Notes

   * Although called on a reference, this function actually changes the value on the base actor (thus the base value on all references of that base actor). Note also that ModActorValue modifies the stat value only on the reference, and so is usually preferable.
   * For the player, this will not modify base health. Base health is determined by (Endurance * fPCBaseHealthMult). For example, a level 2 player with 40 Endurance will have 80 base health (40 * 2 = 80) and 4 more health (from the Endurance level bonus). If you use player.SetAv Health 100 the player will have 180 total health - 80 from base health, and 100 for the rest. 

See Also

Stats List
ForceActorValue
GetActorValue
GetActorValueInfo
GetBaseActorValue
GetPermanentActorValue
ModActorValue
RestoreActorValue