Difference between revisions of "SetActorBaseFlagsHigh"
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imported>Odessa (adapoted from nvsewastnew) |
imported>Odessa m (typo) |
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Line 20: | Line 20: | ||
SetActorBaseFlagsHigh FlagsBitMask, SomeNPC | SetActorBaseFlagsHigh FlagsBitMask, SomeNPC | ||
</pre> | </pre> | ||
==Actor Base Flags | ==Actor Base Flags High== | ||
*1 = unknown | *1 = unknown | ||
*2 = unknown | *2 = unknown |
Revision as of 11:55, 16 July 2014
< [[::Category:Functions|Category:Functions]]
A function added by the New Vegas Script Extender.
Description
Sets the high base flags of the specified actor or calling reference to the specified bitmask (int). Using unknown flags may cause random behavior.
Syntax
(none) reference.SetActorBaseFlagsHigh FlagsBitMask:int NPC:BaseForm
Example
int FlagsBitMask SetActorBaseFlagsHigh FlagsBitMask, SomeNPC
Actor Base Flags High
- 1 = unknown
- 2 = unknown
- 4 = unknown
- 8 = unknown
- 16 = no VATS melee
- 32 = unknown
- 64 = can be all races
- 128 = unknown
- 256 = unknown
- 512 = unknown
- 1024 = no knockdowns
- 2048 = not pushable
- 4096 = unknown
- 8192 = unknown
- 16384 = no rotate to head track
- 32768 = unknown