Difference between revisions of "ResetPipboyManager"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
Line 1: Line 1:
After equipping a pipboy, this must be called in order to use it. If not, the PipBoy will behave like an NPC pipboy with no access to the inventory, stats, or data.
After equipping a pipboy, this must be called in order to use it. If not, the PipBoy will behave like an NPC pipboy with no access to the inventory, stats, or data.
[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]

Revision as of 13:00, 15 August 2009

After equipping a pipboy, this must be called in order to use it. If not, the PipBoy will behave like an NPC pipboy with no access to the inventory, stats, or data.