Difference between revisions of "PushActorAway"

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=='''Description'''==
=='''Description'''==


'''PushActorAway''' Pushes one actor away from another with a given force.
'''PushActorAway''' Knocks down (ragdoll-izes) one actor and pushes it away from another with a given force.


=='''Syntax'''==
=='''Syntax'''==
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  BuddyRef.PushActorAway FredRef 10
  BuddyRef.PushActorAway FredRef 10
Fred would move away from Buddy with a havok force of 10.
Fred would move away from Buddy with a havok force of 10.
BuddyRef.PushActorAway FredRef -50
Fred will be pulled towards Buddy with a havok force of 50. If they are standing close enough, Fred will slide past Buddy, pushing Buddy away in the process.


=='''Notes'''==
=='''Notes'''==
*iForce is an integer value.
*iForce is an integer value.
*An actor that has been pushed can have its inventory accessed by the player until the actor gets up again.





Latest revision as of 17:29, 25 December 2011

Description[edit | edit source]

PushActorAway Knocks down (ragdoll-izes) one actor and pushes it away from another with a given force.

Syntax[edit | edit source]

[ActorREF]PushActorAway TargetREF iForce 

Examples[edit | edit source]

BuddyRef.PushActorAway FredRef 10

Fred would move away from Buddy with a havok force of 10.

BuddyRef.PushActorAway FredRef -50

Fred will be pulled towards Buddy with a havok force of 50. If they are standing close enough, Fred will slide past Buddy, pushing Buddy away in the process.

Notes[edit | edit source]

  • iForce is an integer value.
  • An actor that has been pushed can have its inventory accessed by the player until the actor gets up again.


See Also[edit | edit source]

Reference[edit | edit source]

None provided.