Difference between revisions of "PlayMagicShaderVisuals"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
imported>Qazaaq
m (Reverted edits by OMudd (talk) to last revision by Geckbot)
 
(2 intermediate revisions by 2 users not shown)
Line 18: Line 18:


[[Category: Functions]]
[[Category: Functions]]
[[Category: Functions (GECK 1.0)]]
[[Category: Functions (GECK 1.1)]]
[[Category:Game Effect Functions]]
[[Category:Game Effect Functions]]
[[Category:Game Effect Functions (GECK 1.0)]]
[[Category:Game Effect Functions (GECK 1.1)]]

Latest revision as of 12:04, 11 October 2011

Description[edit | edit source]

Plays the EffectShader visuals on the calling reference. Visuals will play at least one cycle, regardless of duration, and if no duration is specified they play indefinitely or until the art stops animating.


Syntax[edit | edit source]

PlayMagicShaderVisuals EffectShaderID, Duration (optional) 

Example[edit | edit source]

PlayMagicShaderVisuals SmokeFlameBurn
pms PlasmaGooificationGlow 10


Notes[edit | edit source]

  • When playing a shader on the player, the effect will be applied to the current perspective state -- if the player is in first person when the shader is started, the effect will not be visible if the player switches to third person, and vice versa.

See Also[edit | edit source]