Difference between revisions of "ModActorValue"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
imported>Joshua121 |
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=='''Description'''== | |||
'''[[ModActorValue]]''' is called on a Reference and takes two parameters, an ActorValue and a value. The Function permanently alters the actor value. The modifier may be positive or negative. | |||
===See Also=== | =='''Syntax'''== | ||
[''ActorREF''.]ModActorValue ''ActorValue'' ''value'' | |||
or | |||
[''ActorREF''.]ModAV ''ActorValue'' ''value'' | |||
=='''Examples'''== | |||
BuddyRef.ModActorValue Strength 2 | |||
This will permanently increase Buddy's Strength by 2 | |||
BuddyRef.ModActorValue Perception -1 | |||
This will permanently reduce Buddy's Perception by 1 | |||
* See [[Stats List]] for a list of stats that can be accessed using ModActorValue. | |||
=='''Notes'''== | |||
*Function also accepts floating point numbers. | |||
*This function makes permanent changes, for temporary changes use [[DamageActorValue]] or [[RestoreActorValue]] | |||
* Also see the TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/ModActorValue ModActorValue] | |||
=='''See Also'''== | |||
[[Stats List]]<br> | [[Stats List]]<br> | ||
[[DamageActorValue]]<br> | |||
[[RestoreActorValue]]<br> | |||
[[ForceActorValue]]<br> | [[ForceActorValue]]<br> | ||
[[GetActorValue]]<br> | [[GetActorValue]]<br> | ||
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[[GetBaseActorValue]]<br> | [[GetBaseActorValue]]<br> | ||
[[GetPermanentActorValue]]<br> | [[GetPermanentActorValue]]<br> | ||
[[ | [[SetActorValue]]<br> | ||
[[ | |||
=='''Reference'''== | |||
None provided. | |||
<!-- [[RestoreActorValue_Reference|List of functions that use RestoreActorValue]] (wiki) --> | |||
[[Category:Functions]] | [[Category:Functions]] | ||
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[[Category:Actor Value Functions]] | [[Category:Actor Value Functions]] | ||
[[Category:Actor Value Functions (GECK 1.1)]] | [[Category:Actor Value Functions (GECK 1.1)]] | ||
[[Category:Godsend Functions]] | |||
[[Category:Godsend Functions (GECK 1.1)]] |
Latest revision as of 14:59, 11 March 2012
Description[edit | edit source]
ModActorValue is called on a Reference and takes two parameters, an ActorValue and a value. The Function permanently alters the actor value. The modifier may be positive or negative.
Syntax[edit | edit source]
[ActorREF.]ModActorValue ActorValue value or [ActorREF.]ModAV ActorValue value
Examples[edit | edit source]
BuddyRef.ModActorValue Strength 2
This will permanently increase Buddy's Strength by 2
BuddyRef.ModActorValue Perception -1
This will permanently reduce Buddy's Perception by 1
- See Stats List for a list of stats that can be accessed using ModActorValue.
Notes[edit | edit source]
- Function also accepts floating point numbers.
- This function makes permanent changes, for temporary changes use DamageActorValue or RestoreActorValue
- Also see the TES4 Construction Set Wiki: ModActorValue
See Also[edit | edit source]
Stats List
DamageActorValue
RestoreActorValue
ForceActorValue
GetActorValue
GetActorValueInfo
GetBaseActorValue
GetPermanentActorValue
SetActorValue
Reference[edit | edit source]
None provided.