Difference between revisions of "IsReference"

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{{Function
{{Function
  |origin = FOSE1
  |origin = FOSE1
  |summary = Returns 1 if the passed refVar stores a reference.
  |summary = Returns True (1) if the passed ref variable stores a reference. Particularly useful for validation in cases where a non reference might cause a script to crash.
  |name = IsReference
  |name = IsReference
  |returnType = int
  |returnType = bool
  |arguments =  
  |arguments =  
   {{FunctionArgument
   {{FunctionArgument
Line 10: Line 10:
   }}
   }}
}}
}}
==Example==
<pre>
if IsReference RefVar
    ; it is safe to proceed
endif
</pre>
==Notes==
*IsReference ALWAYS returns true in a script block that has the CO on (script compiler override).
==See Also==
*[[IsFormValid]]
*[[TypeOf]]
*[[GetType]]
*[[IsPersistent]]
[[Category:Debugging]]
[[Category:Functions_(FOSE)]]
[[Category:Functions_(FOSE)]]

Latest revision as of 12:26, 20 February 2017

< [[::Category:Functions|Category:Functions]]

A function added by the Fallout Script Extender.

Description

Returns True (1) if the passed ref variable stores a reference. Particularly useful for validation in cases where a non reference might cause a script to crash.

Syntax

[help]
(bool) IsReference reference:ref

Example

if IsReference RefVar
    ; it is safe to proceed
endif

Notes

  • IsReference ALWAYS returns true in a script block that has the CO on (script compiler override).

See Also