Difference between revisions of "GetItemValue"

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imported>Geckbot
m (Robot: Automated text replacement (-'''.*'''\r\n +))
imported>Odessa
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{{Function
{{Function
  |origin = FOSE1
  |origin = FOSE1
  |summary = Returns the base value of the object or calling reference
  |summary = Returns the base value of the specified object or [[calling reference]].
  |name = GetItemValue
  |name = GetItemValue
  |alias = GetValue
  |alias = GetValue
Line 9: Line 9:
   {{FunctionArgument
   {{FunctionArgument
   |Name = item
   |Name = item
   |Type = ref
   |Type = form
   |Optional = optional
   |Optional = y
   }}
   }}
}}
}}
==Example==
<pre>
int iValue
set iValue to GetValue Weap10mmPistol
</pre>
==Notes==
*This function will not return a value for Ingestibles, as their value is specified internally in a separate location.
[[Category:Functions_(FOSE)]]
[[Category:Functions_(FOSE)]]

Latest revision as of 11:49, 1 September 2014

< [[::Category:Functions|Category:Functions]]

A function added by the Fallout Script Extender.

Description

Returns the base value of the specified object or calling reference.

Syntax

[help]
(int) ref.GetItemValue item:form 

Or:

(int) ref.GetValue item:form

Example

int iValue

set iValue to GetValue Weap10mmPistol

Notes

  • This function will not return a value for Ingestibles, as their value is specified internally in a separate location.