Difference between revisions of "GetItemValue"
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imported>Geckbot (Automated import of articles) |
imported>Odessa (+note) |
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(3 intermediate revisions by 2 users not shown) | |||
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{{Function | {{Function | ||
|origin = FOSE1 | |origin = FOSE1 | ||
|summary = Returns the base value of the object or calling reference | |summary = Returns the base value of the specified object or [[calling reference]]. | ||
|name = GetItemValue | |name = GetItemValue | ||
|alias = GetValue | |alias = GetValue | ||
Line 10: | Line 9: | ||
{{FunctionArgument | {{FunctionArgument | ||
|Name = item | |Name = item | ||
|Type = | |Type = form | ||
|Optional = | |Optional = y | ||
}} | }} | ||
}} | }} | ||
==Example== | |||
<pre> | |||
int iValue | |||
set iValue to GetValue Weap10mmPistol | |||
</pre> | |||
==Notes== | |||
*This function will not return a value for Ingestibles, as their value is specified internally in a separate location. | |||
[[Category:Functions_(FOSE)]] | [[Category:Functions_(FOSE)]] |
Latest revision as of 11:49, 1 September 2014
< [[::Category:Functions|Category:Functions]]
A function added by the Fallout Script Extender.
Description
Returns the base value of the specified object or calling reference.
Syntax
(int) ref.GetItemValue item:form
Or:
(int) ref.GetValue item:form
Example
int iValue set iValue to GetValue Weap10mmPistol
Notes
- This function will not return a value for Ingestibles, as their value is specified internally in a separate location.