Difference between revisions of "GetIsGhost"
Jump to navigation
Jump to search
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
imported>PoHa! (Copied info, used the template for functions) |
||
Line 1: | Line 1: | ||
{{ | {{Function | ||
|CSWikiPage = GetIsGhost | |||
|origin = GECK1 | |||
|summary = Returns 1 if the actor is in the "ghost" state. | |||
|name = GetIsGhost | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|referenceType = [Actor] | |||
|example = <pre>BuddyRef.GetIsGhost</pre> | |||
Returns a 1 if Buddy is set as a ghost, and 0 otherwise | |||
}} | |||
==Notes== | |||
None | |||
==See Also== | |||
*[[SetGhost]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | [[Category:Functions (GECK 1.1)]] | ||
[[Category:Actor_State_Functions]] |
Latest revision as of 22:20, 7 February 2010
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetIsGhost.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if the actor is in the "ghost" state.
Syntax
(0, 1:int) [Actor].GetIsGhost
Example
BuddyRef.GetIsGhost
Returns a 1 if Buddy is set as a ghost, and 0 otherwise
Notes
None