Difference between revisions of "GetEquippedCurrentHealth"
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imported>Geckbot (Automated import of articles) |
imported>WarMachineDD7 |
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{{Function | {{Function | ||
|origin = FOSE1 | |origin = FOSE1 | ||
Line 9: | Line 8: | ||
|arguments = | |arguments = | ||
{{FunctionArgument | {{FunctionArgument | ||
|Name = | |Name = equipmentSlotID | ||
|Type = int | |Type = int | ||
}} | }} | ||
}} | }} | ||
==Equipment Slot IDs== | |||
0: Head | |||
1: Hair | |||
2: Upper body | |||
3: Left hand | |||
4: Right hand | |||
5: Weapon | |||
6: Pip boy | |||
7: Backpack | |||
8: Necklace | |||
9: Headband | |||
10: Hat | |||
11: Eyeglasses | |||
12: Nosering | |||
13: Earrings | |||
14: Mask | |||
15: Choker | |||
16: Mouth object | |||
17: Body addon 1 | |||
18: Body addon 2 | |||
19: Body addon 3 | |||
[[Category:Functions_(FOSE)]] | [[Category:Functions_(FOSE)]] |
Latest revision as of 04:22, 6 February 2013
< [[::Category:Functions|Category:Functions]]
A function added by the Fallout Script Extender.
Description
Returns the current health of the object equipped in the specified slot
Syntax
(float) ref.GetEquippedCurrentHealth equipmentSlotID:int
Or:
(float) ref.GetEqCurHealth equipmentSlotID:int
Equipment Slot IDs
0: Head 1: Hair 2: Upper body 3: Left hand 4: Right hand 5: Weapon 6: Pip boy 7: Backpack 8: Necklace 9: Headband 10: Hat 11: Eyeglasses 12: Nosering 13: Earrings 14: Mask 15: Choker 16: Mouth object 17: Body addon 1 18: Body addon 2 19: Body addon 3