Difference between revisions of "FadeSFX"

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=='''Notes'''==
=='''Notes'''==
* Caution: There is no way to reverse this, only useful when ending the game.
* Correction: FadeSFX is reversable, it appears, by simply playing a Bink video file. As soon as the video ends, sound is restored. As far as I can tell, it is still irreversible without playing a video.
 
* The float value controls the number of seconds it takes for the audio to fully fade out. Useful if you have a fade-to-black ISFX and you want it to match up.


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Functions (GECK 1.1)]]

Latest revision as of 22:45, 28 September 2011

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

FadeSFX disabled all the sounds except the music. Useful when showing Bink Video files.

Syntax

[help]
FadeSFX enable:float 

Or:

FSFX enable:float

Example

FadeSFX 4
FSFX 4

Notes

  • Correction: FadeSFX is reversable, it appears, by simply playing a Bink video file. As soon as the video ends, sound is restored. As far as I can tell, it is still irreversible without playing a video.
  • The float value controls the number of seconds it takes for the audio to fully fade out. Useful if you have a fade-to-black ISFX and you want it to match up.