Difference between revisions of "FadeSFX"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Illyism
(created page)
imported>ElijahHouck
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
=='''Description'''==
{{Function
'''FadeSFX''' disabled all the sounds except the music.
|origin = GECK1
|summary = '''FadeSFX''' disabled all the sounds except the music.
Useful when showing Bink Video files.
Useful when showing Bink Video files.
|name = FadeSFX
|alias = FSFX
|returnType = void
|arguments = {{FunctionArgument
    |Name = enable
    |Type = float
  }}
|example = FadeSFX 4


=='''Syntax'''==
FSFX 4
FadeSFX float
}}


=='''Examples'''==
=='''Notes'''==
FSFX 4
* Correction: FadeSFX is reversable, it appears, by simply playing a Bink video file. As soon as the video ends, sound is restored. As far as I can tell, it is still irreversible without playing a video.
Disables the sound.


* The float value controls the number of seconds it takes for the audio to fully fade out. Useful if you have a fade-to-black ISFX and you want it to match up.


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]

Latest revision as of 22:45, 28 September 2011

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

FadeSFX disabled all the sounds except the music. Useful when showing Bink Video files.

Syntax

[help]
FadeSFX enable:float 

Or:

FSFX enable:float

Example

FadeSFX 4
FSFX 4

Notes

  • Correction: FadeSFX is reversable, it appears, by simply playing a Bink video file. As soon as the video ends, sound is restored. As far as I can tell, it is still irreversible without playing a video.
  • The float value controls the number of seconds it takes for the audio to fully fade out. Useful if you have a fade-to-black ISFX and you want it to match up.