Difference between revisions of "EnablePlayerControls"

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imported>Prideslayer
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=='''Description'''==
{{Function
 
|origin = GECK1
'''EnablePlayerControls''' enables the player's controls after use of [[DisablePlayerControls]].
|summary = '''EnablePlayerControls''' enables the player's controls after use of [[DisablePlayerControls]].
 
=='''Syntax'''==
 
EnablePlayerControls ''MovementFlag (0/1) (optional), PipboyFlag (0/1) (optional), FightingFlag (0/1) (optional), POVFlag (0/1) (optional), LookingFlag (0/1) (optional), RolloverTextFlag (0/1) (optional), SneakingFlag (0/1) (optional)''


Default (no parameters) is equivalent to:
Default (no parameters) is equivalent to:
   
   
  EnablePlayerControls 1 1 1 1 1 1 1
  EnablePlayerControls 1 1 1 1 1 1 1
 
|name = EnablePlayerControls
=='''Examples'''==
|returnType = void
 
|arguments =
  EnablePlayerControls
  {{FunctionArgument
  |Name = MovementFlag (0/1) (optional),
  |Optional = y
  }}{{FunctionArgument
  |Name = PipboyFlag (0/1) (optional),
  |Optional = y
  }}{{FunctionArgument
  |Name = FightingFlag (0/1) (optional),
  |Optional = y
  }}{{FunctionArgument
  |Name = POVFlag (0/1) (optional),
  |Optional = y
  }}{{FunctionArgument
  |Name = LookingFlag (0/1) (optional),
  |Optional = y
  }}{{FunctionArgument
  |Name = RolloverTextFlag (0/1) (optional),
  |Optional = y
  }}{{FunctionArgument
  |Name = SneakingFlag (0/1) (optional)
  |Optional = y
  }}
  |example = EnablePlayerControls
Player's controls are completely enabled
Player's controls are completely enabled


  EnablePlayerControls 1 1 0
  EnablePlayerControls 1 1 0
Turns back on ability to move and use the pip-boy, but not to fight (assuming fighting was currently disabled)
Turns back on ability to move and use the pip-boy, but not to fight (assuming fighting was currently disabled)
}}


=='''Notes'''==
==Notes==
* See [[DisablePlayerControls]] for flag definitions.
* See [[DisablePlayerControls]] for flag definitions.


 
==See Also==
=='''See Also'''==
*[[DisablePlayerControls]]
[[DisablePlayerControls]]<br>
*[[GetPlayerControlsDisabled]]
[[GetPlayerControlsDisabled]]


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[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Player Functions]]
[[Category:Player Functions]]
[[Category:Player Functions (GECK 1.1)]]

Latest revision as of 22:20, 7 October 2012

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

EnablePlayerControls enables the player's controls after use of DisablePlayerControls.

Default (no parameters) is equivalent to:

EnablePlayerControls 1 1 1 1 1 1 1

Syntax

[help]
EnablePlayerControls MovementFlag (0/1) (optional), PipboyFlag (0/1) (optional), FightingFlag (0/1) (optional), POVFlag (0/1) (optional), LookingFlag (0/1) (optional), RolloverTextFlag (0/1) (optional), SneakingFlag (0/1) (optional)

Example

EnablePlayerControls

Player's controls are completely enabled

EnablePlayerControls 1 1 0

Turns back on ability to move and use the pip-boy, but not to fight (assuming fighting was currently disabled)

Notes

See Also