Difference between revisions of "Con CloseAllMenus"
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{{Function | {{Function | ||
|origin = FOSE1 | |origin = FOSE1 | ||
|summary = Closes all open menus | |summary = Closes all open menus. | ||
|name = con_CloseAllMenus | |name = con_CloseAllMenus | ||
|returnType = void | |returnType = void | ||
}} | }} | ||
==Notes== | |||
* DO NOT use this command for when the player has their PipBoy up. This will cause many of the keys to become unresponsive, and likely force the player to close the game to fix the issue. | |||
** A viable workaround is to simulate the user tapping their Pip-Boy key, by default with ''[[TapKey]] 15'' (FOSE/NVSE). | |||
==See Also== | |||
*[[CloseAllMenus]] | |||
[[Category:Functions_(FOSE)]] | [[Category:Functions_(FOSE)]] |
Latest revision as of 23:23, 23 April 2016
< [[::Category:Functions|Category:Functions]]
A function added by the Fallout Script Extender.
Description
Closes all open menus.
Syntax
con_CloseAllMenus
Notes
- DO NOT use this command for when the player has their PipBoy up. This will cause many of the keys to become unresponsive, and likely force the player to close the game to fix the issue.
- A viable workaround is to simulate the user tapping their Pip-Boy key, by default with TapKey 15 (FOSE/NVSE).