Difference between revisions of "ClearActorsFactionsPlayerEnemyFlag"
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imported>Ez0n3 |
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==' | {{Function | ||
|origin = GECK1 | |||
|summary = Clears the enemy crime flag for a given actor's factions. All the crime-tracking factions of the designated actor will have their crime flag cleared. See [[:Category:Crime#Faction_Data|Crime]]. | |||
|name = ClearActorsFactionsPlayerEnemyFlag | |||
|returnType = void | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = ActorRefID | |||
|Type = ref | |||
}} | |||
|example = ClearActorsFactionsPlayerEnemyFlag FlashREF | |||
}} | |||
==Notes== | |||
*This function is new in the GECK, and was not available in the TES4 Construction Set. | |||
== | ==See Also== | ||
*[[ClearFactionPlayerEnemyFlag]] | *[[ClearFactionPlayerEnemyFlag]] | ||
*[[GetActorCrimePlayerEnemy]] | *[[GetActorCrimePlayerEnemy]] | ||
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[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Crime Functions]] | [[Category:Crime Functions]] | ||
[[Category:Crime Functions (GECK 1.1)]] |
Latest revision as of 05:50, 15 January 2011
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Clears the enemy crime flag for a given actor's factions. All the crime-tracking factions of the designated actor will have their crime flag cleared. See Crime.
Syntax
ClearActorsFactionsPlayerEnemyFlag ActorRefID:ref
Example
ClearActorsFactionsPlayerEnemyFlag FlashREF
Notes
- This function is new in the GECK, and was not available in the TES4 Construction Set.