Difference between revisions of "BodyPartData"
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imported>Syn23 (→BodyPartData Dialog: Marked as incomplete and made some changes.) |
imported>Malaclypse |
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=='''BodyPartData Dialog'''== | =='''BodyPartData Dialog'''== | ||
Body parts are identified in [[:Category:Actor Data|Actor Data]] -> Body Part Data. | Body parts are identified in [[:Category:Actor Data|Actor Data]] -> Body Part Data. | ||
*'''ID:''' Object form ID. A unique name to identify the object form. | *'''ID:''' Object form ID. A unique name to identify the object form. | ||
*'''Skeleton Model:''' Name file for the model whose parts are descibed by this object. | *'''Skeleton Model:''' Name file for the model whose parts are descibed by this object. | ||
*'''Ragdoll Data:''' | *'''Ragdoll Data:''' A drop-down list of all the Ragdoll IDs associated with the Body Part Data. Which Ragdolls are associated are assigned in the [[Ragdoll]] Dialog. | ||
*'''Part Data:''' Right-click or double-click an existing item in this window to bring up the [[BodyPart]] window. | *'''Part Data:''' Right-click or double-click an existing item in this window to bring up the [[BodyPart]] window. | ||
**'''Part Name:''' Display name of the part. | **'''Part Name:''' Display name of the part. | ||
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**'''VATS Target:''' The bone (node) that is used by VATS to identify this part. | **'''VATS Target:''' The bone (node) that is used by VATS to identify this part. | ||
**'''Damage Mult:''' The damage multiplier used for damage done to this body part. | **'''Damage Mult:''' The damage multiplier used for damage done to this body part. | ||
**'''Health Percent:''' The percentage of the actor's total health that | **'''Health Percent:''' The percentage of the actor's total health at which that body part becomes crippled. | ||
**'''Hit Chance:''' The base percentage change to hit this body part target in VATS. | **'''Hit Chance:''' The base percentage change to hit this body part target in VATS. | ||
**'''Actor Value:''' The actor value that will be affected when this body part is reduced to zero. | **'''Actor Value:''' The actor value that will be affected when this body part is reduced to zero. |
Latest revision as of 01:56, 13 August 2011
BodyPartData Dialog[edit | edit source]
Body parts are identified in Actor Data -> Body Part Data.
- ID: Object form ID. A unique name to identify the object form.
- Skeleton Model: Name file for the model whose parts are descibed by this object.
- Ragdoll Data: A drop-down list of all the Ragdoll IDs associated with the Body Part Data. Which Ragdolls are associated are assigned in the Ragdoll Dialog.
- Part Data: Right-click or double-click an existing item in this window to bring up the BodyPart window.
- Part Name: Display name of the part.
- Part Type: The assigned type of body part.
- Node Name: The specific bone (node) that the body part is attached to.
- VATS Target: The bone (node) that is used by VATS to identify this part.
- Damage Mult: The damage multiplier used for damage done to this body part.
- Health Percent: The percentage of the actor's total health at which that body part becomes crippled.
- Hit Chance: The base percentage change to hit this body part target in VATS.
- Actor Value: The actor value that will be affected when this body part is reduced to zero.
- Flags: Mark body part as severable or explosive, enable headtracking, etc.