Difference between revisions of "UseWeapon (Function)"
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imported>Kkuhlmann |
imported>Th1nk m (Th1nk moved page Nuke grenade (boom) to UseWeapon (Function) over redirect: Undoing Vandal Move.) |
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(10 intermediate revisions by 6 users not shown) | |||
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=='''Syntax'''== | |||
[''ActorREF''.]UseWeapon ''WeapontoUse WhereToStand Target NumberOfShots/Hits [CrouchToReload] [HoldFire] [AlwaysHit] [DoNoDamage] [TargetShouldBeHere] '' | |||
=='''Description'''== | =='''Description'''== | ||
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* whether to prevent all damage [for scripted protracted fake combat; otpional, default is false] | * whether to prevent all damage [for scripted protracted fake combat; otpional, default is false] | ||
* where the target needs to stand [optional, default/NULL means "anywhere"] | * where the target needs to stand [optional, default/NULL means "anywhere"] | ||
=='''Examples'''== | =='''Examples'''== | ||
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=='''Notes'''== | =='''Notes'''== | ||
=='''See Also'''== | =='''See Also'''== | ||
* [[Use Weapon Package]] | |||
* [[FireWeapon]] | |||
=='''Reference'''== | |||
Initiate Reddin likely calls this command at least twice when firing her weapon unnecessarily during the trek to GNR. | |||
<!-- [[UseWeapon_Reference|List of functions that use UseWeapon]] (wiki) --> | <!-- [[UseWeapon_Reference|List of functions that use UseWeapon]] (wiki) --> | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:AI Functions]] | [[Category:AI Functions]] | ||
[[Category:AI Functions (GECK 1.1)]] | |||
[[Category:Godsend Functions]] | |||
[[Category:Godsend Functions (GECK 1.1)]] |
Latest revision as of 02:49, 10 April 2014
Syntax[edit | edit source]
[ActorREF.]UseWeapon WeapontoUse WhereToStand Target NumberOfShots/Hits [CrouchToReload] [HoldFire] [AlwaysHit] [DoNoDamage] [TargetShouldBeHere]
Description[edit | edit source]
UseWeapon Has an actor use its weapon. It is called on a Reference and takes a whopping nine parameters, though the last five are optional:
- the weapon
- where to stand
- the target
- how many times to use the weapon
- whether to crouch when reloading [optional, default is true]
- whether to hold fire when blocked [optional, default is true]
- whether to automagically hit the target [for scripted forced kills; optional, default is false]
- whether to prevent all damage [for scripted protracted fake combat; otpional, default is false]
- where the target needs to stand [optional, default/NULL means "anywhere"]
Examples[edit | edit source]
BuddyRef.UseWeapon Pistol12 BuddyRef HollyRef 5 0 0 0 0 XMarkerRef047
So Buddy would draw his pistol (or grab one if one was nearby), and from his own current location he would fire at HollyRef five times -- but only while she is near XMarkerRef047.
Notes[edit | edit source]
See Also[edit | edit source]
Reference[edit | edit source]
Initiate Reddin likely calls this command at least twice when firing her weapon unnecessarily during the trek to GNR.