Difference between revisions of "SetWeaponSound"
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imported>Jazzisparis |
imported>Jazzisparis |
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|Name = newSound | |Name = newSound | ||
|Type = ref | |Type = ref | ||
|Optional = y | |||
}} | }} | ||
|example = SetWeaponSound WeapNVAssaultCarbine 2 WPN10mmSMGFire2D | |example = SetWeaponSound WeapNVAssaultCarbine 2 WPN10mmSMGFire2D | ||
Will set the | Will set the <i>Attack Sound 2D</i> of <i>WeapNVAssaultCarbine</i> to <i>WPN10mmSMGFire2D</i>. | ||
SetWeaponSound WeapNVAssaultCarbine 7 | |||
Will set the <i>Equip Sound</i> of <i>WeapNVAssaultCarbine</i> to <i>None</i>. | |||
}} | }} | ||
==See Also== | ==See Also== |
Latest revision as of 19:13, 30 April 2015
< [[::Category:Functions|Category:Functions]]
A function added by the JIP NVSE Plugin.
Description
Sets a weapon's sound, determined by soundID:
0 Attack Sound 3D 1 Attack Sound Dist. 2 Attack Sound 2D 3 Attack Loop 4 Attack Fail 5 Melee Block 6 Idle Sound 7 Equip Sound 8 Unequip Sound 9 Attack Sound 3D (Mod) 10 Attack Sound Dist. (Mod) 11 Attack Sound 2D (Mod) 12 Pickup Sound 13 Putdown Sound
Syntax
(sound:ref) SetWeaponSound weapon:ref soundID:int{0-13} newSound:ref
Example
SetWeaponSound WeapNVAssaultCarbine 2 WPN10mmSMGFire2D
Will set the Attack Sound 2D of WeapNVAssaultCarbine to WPN10mmSMGFire2D.
SetWeaponSound WeapNVAssaultCarbine 7
Will set the Equip Sound of WeapNVAssaultCarbine to None.