Difference between revisions of "SetItemValue"

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Sets the item's base value to the specified amount. Note that while it is called on a reference, it actually changes the value of the reference's base object (and so will change the value of every reference of that base object).
Sets the item's base value to the specified amount. Note that while it is called on a reference, it actually changes the value of the reference's base object (and so will change the value of every reference of that base object).
== Notes ==
*The changes made by this function will be saved to save games.




[[Category: Functions]]
[[Category: Functions]]
[[Category: Functions (GECK 1.1)]]
[[Category: Object Functions]]
[[Category: Object Functions]]
[[Category: Object Functions (GECK 1.1)]]

Latest revision as of 13:09, 15 August 2009

Syntax:

SetItemValue iSetCapsAmount


Sets the item's base value to the specified amount. Note that while it is called on a reference, it actually changes the value of the reference's base object (and so will change the value of every reference of that base object).

Notes[edit | edit source]

  • The changes made by this function will be saved to save games.