Difference between revisions of "SetActorFullName"
Jump to navigation
Jump to search
imported>Quetzilla (function uses MessageID not string literal) |
imported>Overseer108 |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 5: | Line 5: | ||
Changes the actor's name (display name) to the text of the specified [[Message]]. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name. | Changes the actor's name (display name) to the title (not the text) of the specified [[Message]]. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name. | ||
==Notes== | ==Notes== | ||
Line 11: | Line 11: | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Miscellaneous Functions]] | [[Category:Miscellaneous Functions]] | ||
[[Category:Miscellaneous Functions (GECK 1.1)]] | |||
[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Actor Functions (GECK 1.1)]] | |||
[[Category:Godsend Functions]] | [[Category:Godsend Functions]] | ||
[[Category:Godsend Functions (GECK 1.1)]] |
Latest revision as of 14:33, 11 February 2013
Syntax:
SetActorFullName MessageID
Example:
SetActorFullName NamedActorHarold
Changes the actor's name (display name) to the title (not the text) of the specified Message. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.
Notes[edit | edit source]
- SetActorFullName can also be used on a talking activator.