Difference between revisions of "SetActorFullName"

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imported>Quetzilla
(function uses MessageID not string literal)
imported>Overseer108
(Undo revision 19029 by Henning (talk). It was a dumb work.)
 
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Changes the actor's name (display name) to the text of the specified [[Message]]. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.
Changes the actor's name (display name) to the title (not the text) of the specified [[Message]]. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.


==Notes==
==Notes==
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[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Miscellaneous Functions]]
[[Category:Miscellaneous Functions]]
[[Category:Miscellaneous Functions (GECK 1.1)]]
[[Category:Actor Functions]]
[[Category:Actor Functions]]
[[Category:Actor Functions (GECK 1.1)]]
[[Category:Godsend Functions]]
[[Category:Godsend Functions]]
[[Category:Godsend Functions (GECK 1.1)]]

Latest revision as of 14:33, 11 February 2013

Syntax:

SetActorFullName MessageID

Example:

SetActorFullName NamedActorHarold


Changes the actor's name (display name) to the title (not the text) of the specified Message. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.

Notes[edit | edit source]

  • SetActorFullName can also be used on a talking activator.