Difference between revisions of "SendAssaultAlarm"

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[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Crime Functions]]
[[Category:Crime Functions]]
[[Category:Crime Functions (GECK 1.1)]]
[[Category:Godsend Functions]]
[[Category:Godsend Functions]]
[[Category:Godsend Functions (GECK 1.1)]]

Latest revision as of 13:03, 15 August 2009

Description[edit | edit source]

SendAssaultAlarm manually creates an assault crime. There are two optional parameters: an actor reference and a faction.

Syntax[edit | edit source]

SendAssaultAlarm ''ActorRef'' ''Faction''

Examples[edit | edit source]

SendAssaultAlarm FlashRef
Flash will react as if he is a victim of an assault crime.
SendAssaultAlarm FlashRef BigTown
Flash will react as if he is a victim of an assault crime. If Flash is not there, an NPC in the BigTown faction will be used instead.
SendAssaultAlarm Player BigTown
Ignores the ActorRef parameter and searches for an NPC in the BigTown faction to use.

Notes[edit | edit source]

  • None.

See Also[edit | edit source]