Difference between revisions of "RestoreActorValue"
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imported>Jduvall m (→See Also) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Actor Value Functions]] | [[Category:Actor Value Functions]] | ||
[[Category:Actor Value Functions (GECK 1.1)]] | |||
[[Category:Godsend Functions]] | [[Category:Godsend Functions]] | ||
[[Category:Godsend Functions (GECK 1.1)]] |
Latest revision as of 13:01, 15 August 2009
Description[edit | edit source]
RestoreActorValue is called on a Reference and takes two parameters, an ActorValue and a value. The Function alters the damage modifier of a given actor value. The damage modifier is always a negative number, or zero if there is no damage to the actor value. RestoreActorValue will increase the modifier by the given amount or to 0.
Syntax[edit | edit source]
[ActorREF.]RestoreActorValue ActorValue value or [ActorREF.]RestoreAV ActorValue value
Examples[edit | edit source]
BuddyRef.RestoreActorValue Health 20
If Buddy has 10 points of health, adds 0 to the damage modifier, because it cannot go above zero GetActorValue health returns 10.
Notes[edit | edit source]
- Function also accepts floating point numbers.
See Also[edit | edit source]
Stats List
DamageActorValue
ForceActorValue
GetActorValue
GetActorValueInfo
GetBaseActorValue
GetPermanentActorValue
ModActorValue
SetActorValue
Reference[edit | edit source]
None provided.