Difference between revisions of "RestoreActorValue"
Jump to navigation
Jump to search
imported>Kkuhlmann |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 25: | Line 25: | ||
[[GetActorValueInfo]]<br> | [[GetActorValueInfo]]<br> | ||
[[GetBaseActorValue]]<br> | [[GetBaseActorValue]]<br> | ||
[[GetPermanentActorValue]]<br> | |||
[[ModActorValue]]<br> | [[ModActorValue]]<br> | ||
[[SetActorValue]]<br> | [[SetActorValue]]<br> | ||
Line 33: | Line 34: | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Actor Value Functions]] | [[Category:Actor Value Functions]] | ||
[[Category:Actor Value Functions (GECK 1.1)]] | |||
[[Category:Godsend Functions]] | |||
[[Category:Godsend Functions (GECK 1.1)]] |
Latest revision as of 13:01, 15 August 2009
Description[edit | edit source]
RestoreActorValue is called on a Reference and takes two parameters, an ActorValue and a value. The Function alters the damage modifier of a given actor value. The damage modifier is always a negative number, or zero if there is no damage to the actor value. RestoreActorValue will increase the modifier by the given amount or to 0.
Syntax[edit | edit source]
[ActorREF.]RestoreActorValue ActorValue value or [ActorREF.]RestoreAV ActorValue value
Examples[edit | edit source]
BuddyRef.RestoreActorValue Health 20
If Buddy has 10 points of health, adds 0 to the damage modifier, because it cannot go above zero GetActorValue health returns 10.
Notes[edit | edit source]
- Function also accepts floating point numbers.
See Also[edit | edit source]
Stats List
DamageActorValue
ForceActorValue
GetActorValue
GetActorValueInfo
GetBaseActorValue
GetPermanentActorValue
ModActorValue
SetActorValue
Reference[edit | edit source]
None provided.