Difference between revisions of "RemovePerk"

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=='''Notes'''==
=='''Notes'''==
*Using [[RemovePerk]] in an Effect Script may crash Fallout 3.  Instead, use [[AddItem]] to add a scripted token that removes the perk via RemovePerk and then calls [[RemoveMe]]:
*Using [[RemovePerk]] in an Effect Script on a perk that has an "ability" type Perk Entry defined will crash Fallout 3, so long as it has an ability specified.  Instead, use [[AddItem]] to add a scripted token that removes the perk via RemovePerk and then calls [[RemoveMe]]:
  ref rContainer
  ref rContainer
  Begin OnAdd
  Begin OnAdd
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[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Player Functions]]
[[Category:Player Functions]]
[[Category:Player Functions (GECK 1.1)]]
[[Category:Perk]]
[[Category:Perk]]

Latest revision as of 12:59, 15 August 2009

Description[edit | edit source]

RemovePerk removes a perk from an actor. It is called on a reference and the parameter is the perk to remove.

Syntax[edit | edit source]

[ActorREF.]RemovePerk PerkID

Examples[edit | edit source]

BuddyRef.RemovePerk LittleSlugger

Buddy no longer has the benefits of the little slugger perk.

Notes[edit | edit source]

  • Using RemovePerk in an Effect Script on a perk that has an "ability" type Perk Entry defined will crash Fallout 3, so long as it has an ability specified. Instead, use AddItem to add a scripted token that removes the perk via RemovePerk and then calls RemoveMe:
ref rContainer
Begin OnAdd
	set rContainer to GetContainer
	rContainer.RemovePerk MyPerk
	RemoveMe
End

See Also[edit | edit source]

AddPerk

Reference[edit | edit source]

None provided.