Difference between revisions of "PushActorAway"
Jump to navigation
Jump to search
imported>JT |
imported>Winterbraid |
||
Line 1: | Line 1: | ||
=='''Description'''== | =='''Description'''== | ||
'''PushActorAway''' | '''PushActorAway''' Knocks down (ragdoll-izes) one actor and pushes it away from another with a given force. | ||
=='''Syntax'''== | =='''Syntax'''== | ||
Line 11: | Line 11: | ||
BuddyRef.PushActorAway FredRef 10 | BuddyRef.PushActorAway FredRef 10 | ||
Fred would move away from Buddy with a havok force of 10. | Fred would move away from Buddy with a havok force of 10. | ||
BuddyRef.PushActorAway FredRef -50 | |||
Fred will be pulled towards Buddy with a havok force of 50. If they are standing close enough, Fred will slide past Buddy, pushing Buddy away in the process. | |||
=='''Notes'''== | =='''Notes'''== |
Latest revision as of 17:29, 25 December 2011
Description[edit | edit source]
PushActorAway Knocks down (ragdoll-izes) one actor and pushes it away from another with a given force.
Syntax[edit | edit source]
[ActorREF]PushActorAway TargetREF iForce
Examples[edit | edit source]
BuddyRef.PushActorAway FredRef 10
Fred would move away from Buddy with a havok force of 10.
BuddyRef.PushActorAway FredRef -50
Fred will be pulled towards Buddy with a havok force of 50. If they are standing close enough, Fred will slide past Buddy, pushing Buddy away in the process.
Notes[edit | edit source]
- iForce is an integer value.
- An actor that has been pushed can have its inventory accessed by the player until the actor gets up again.
See Also[edit | edit source]
Reference[edit | edit source]
None provided.