Difference between revisions of "PlaceLeveledActorAtMe"
Jump to navigation
Jump to search
imported>Golfman560 m (→Examples: Wrong number) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
||
(One intermediate revision by the same user not shown) | |||
Line 32: | Line 32: | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] |
Latest revision as of 12:55, 15 August 2009
Description[edit | edit source]
PlaceLeveledActorAtMe places a leveled actor in the world, with the same parameters that are allowed in placing a leveled actor in the editor.
Syntax[edit | edit source]
[RefID.]PlaceLeveledActorAtMe ActorBaseID, LevelMod (optional), EncounterZoneID (optional)
Examples[edit | edit source]
markerref.PlaceLeveledActorAtMe LvlRaider 2
A raider is placed at the marker's location, set to Hard difficulty .
Notes[edit | edit source]
- LevelMod values correspond to the Level Modifier dropdown on a leveled actor reference:
- 0 = Easy
- 1 = Medium
- 2 = Hard
- 3 = Boss
- 4 = None
- LevelMod defaults to 4 ("None").
- If not specified, the Encounter Zone will default to whatever encounter zone the actor is being created in.