Difference between revisions of "PlaceAtMeHealthPercent"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Quetzilla
m
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
 
(3 intermediate revisions by 2 users not shown)
Line 5: Line 5:
=='''Syntax'''==
=='''Syntax'''==


  [''ActorID|ContainerID''.]PlaceAtMeHealthPercent ''ActorID/ItemID, Count, HealthPercent, Distance, Direction''
  [''ActorID|ContainerID''.]PlaceAtMeHealthPercent ''ActorID/ItemID, HealthPercent, Count, Distance, Direction''


=='''Examples'''==
=='''Examples'''==


  buddyref.PlaceAtMeHealthPercent testraider 1 .75 512
  buddyref.PlaceAtMeHealthPercent testraider .75 1 512
A raider is placed near Buddy's location at 75% health.
A raider is placed near Buddy's location at 75% health.


Line 28: Line 28:


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]

Latest revision as of 12:55, 15 August 2009

Description[edit | edit source]

PlaceAtMeHealthPercent places a damaged actor or item in the world.

Syntax[edit | edit source]

[ActorID|ContainerID.]PlaceAtMeHealthPercent ActorID/ItemID, HealthPercent, Count, Distance, Direction

Examples[edit | edit source]

buddyref.PlaceAtMeHealthPercent testraider .75 1 512

A raider is placed near Buddy's location at 75% health.

Notes[edit | edit source]

  • Direction is:
    • 0 = front
    • 1 = back
    • 2 = left
    • 3 = right
  • When using this to create an actor or item from a leveled list, note that the specified health percent overrides the health percentage set by the leveled list.

See Also[edit | edit source]

PlaceAtMe