Difference between revisions of "MoveToMarkerWithFade"
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imported>Ez0n3 (New page: {{Function |origin = VEGAS1 |summary = Moves the object with fade to the specified reference's location with optional axis offset parameters. Fades object out, moves it to reference and ...) |
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{{Function | {{Function | ||
|origin = VEGAS1 | |origin = VEGAS1 | ||
|summary = Moves the object with fade to the specified reference's location with optional axis offset parameters. Fades object out, moves it to reference and then fades it back in. | |summary = Moves the object with fade to the specified reference's location with optional axis offset parameters. Fades the object out, moves it to the reference and then fades it back in. | ||
|name = MoveToMarkerWithFade | |name = MoveToMarkerWithFade | ||
|referenceType = [ | |alias = MoveToFade | ||
|referenceType = [ObjectRefID] | |||
|arguments = | |arguments = | ||
{{FunctionArgument | {{FunctionArgument |
Latest revision as of 04:10, 12 January 2011
< [[::Category:Functions|Category:Functions]]
A function included in the GECK Version 1.1.0.262 for Fallout: New Vegas.
Description
Moves the object with fade to the specified reference's location with optional axis offset parameters. Fades the object out, moves it to the reference and then fades it back in.
Syntax
[ObjectRefID].MoveToMarkerWithFade MarkerID:ref OffsetX:float OffsetY:float OffsetZ:float
Or:
[ObjectRefID].MoveToFade MarkerID:ref OffsetX:float OffsetY:float OffsetZ:float
Example
BuddyRef.MoveToMarkerWithFade HiddenCaveMarker BuddyRef.MoveToFade Player 512 0 0
Notes
- May not be ideal in situations where the object is expected to be moved instantly, as it has to wait for the fade out effect to finish.
- Can be used to simulate an actor activating a door.