Difference between revisions of "KillAllActors"

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'''Syntax:'''
{{Function
  KillAllActors
  |CSWikiPage = KillAllActors
|origin = GECK1
|summary = Kills all actors in the loaded area -- in an exterior, the 5x5 cells around the player; in an interior, the cell that the player is currently in.
|name = KillAllActors
|alias = KillAll
|example = KillAllActors


KillAll
}}


Kills all actors in the loaded area -- in an exterior, the 5x5 cells around the player; in an interior, the cell that the player is currently in.
==Notes==
 
*As with [[KillActor]], essential actors will be made "unconscious" (in their normal temporary "dead" state). Obviously, a function to be used with extreme caution...
 
As with [[KillActor]], essential actors will be made "unconscious" (in their normal temporary "dead" state).
 
 
Obviously, a function to be used with extreme caution...


==See Also==
*[[Kill]]


[[Category: Functions]]
[[Category: Functions]]
[[Category: Functions (GECK 1.0)]]
[[Category: Functions (GECK 1.1)]]

Latest revision as of 08:44, 12 January 2011

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: KillAllActors.

A function included in the GECK version 1.1.0.36.

Description

Kills all actors in the loaded area -- in an exterior, the 5x5 cells around the player; in an interior, the cell that the player is currently in.

Syntax

[help]
KillAllActors 

Or:

KillAll

Example

KillAllActors
KillAll

Notes

  • As with KillActor, essential actors will be made "unconscious" (in their normal temporary "dead" state). Obviously, a function to be used with extreme caution...

See Also