Difference between revisions of "KillActor"

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imported>Quetzilla
(probably should make template for body part dismember locations)
imported>Ez0n3
 
(5 intermediate revisions by 3 users not shown)
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=='''Description'''==
{{Function
 
  |CSWikiPage = Kill
'''Kill Actor''' kills a specified actor and takes three optional parameters to set who killed it, which limbs are dismembered, and how it got killed. See [[GetCauseofDeath]] for death values.
  |origin = GECK1
 
  |summary = [[KillActor]] kills the calling actor and takes three optional parameters to set who killed it, which limb to dismember, and the cause of death. See [[GetCauseofDeath]] for death values.
=='''Syntax'''==
  |name = KillActor
 
  |alias = Kill
KillActor ''KillerActorREF (optional), DismemberLimb (optional), CauseOfDeath (optional)''
  |referenceType = Actor
 
  |arguments = {{FunctionArgument
=='''Examples'''==
    |Name = Killer
 
    |Type = ref
KillActor
    |Optional = Optional
 
  }}{{FunctionArgument
Kill
    |Name = DismemberLimb
 
    |Type = int
Kill player, 1, 0
    |Optional = Optional
Player killed him, dismembers a limb, marks actor as killed by an explosion.
  }}{{FunctionArgument
 
    |Name = CauseOfDeath
=='''Notes'''==
    |Type = int
    |Optional = Optional
  }}
  |Example = Kill player 1 0
The scripted reference is killed by the player, their head is destroyed, and they are marked as having been killed by an explosion.
}}
==Notes==
*Use some dummy NPC (e.g. CG01DadREF) for Killer param if you don't care who killed him and just want to use the other optional parameters. (Do NOT use player since that will cause "limb crippled" messages to be displayed.)
*Use some dummy NPC (e.g. CG01DadREF) for Killer param if you don't care who killed him and just want to use the other optional parameters. (Do NOT use player since that will cause "limb crippled" messages to be displayed.)


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**14 - Weapon
**14 - Weapon


=='''See Also'''==
*Actors under the effect of [[SetScale]] may remain unaffected by [[KillActor]]
[[GetHitLocation]]<br>
 
[[GetCauseofDeath]]<br>
*[[KillActor]] can be called on dead actors to dismember limbs
[[Body Part]]<br>
[[ActorValue]]


=='''Reference'''==
==See Also==
None provided.
*[[GetHitLocation]]
<!-- [[KillActor_Reference|List of functions that use KillActor]] (wiki) -->
*[[GetCauseofDeath]]
*[[Body Part]]
*[[ActorValue]]
*[[ResurrectActor]]


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Godsend Functions]]
[[Category:Godsend Functions]]
[[Category:Godsend Functions (GECK 1.1)]]

Latest revision as of 08:39, 12 January 2011

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: Kill.

A function included in the GECK version 1.1.0.36.

Description

KillActor kills the calling actor and takes three optional parameters to set who killed it, which limb to dismember, and the cause of death. See GetCauseofDeath for death values.

Syntax

[help]
Actor.KillActor Killer:ref DismemberLimb:int CauseOfDeath:int 

Or:

Actor.Kill Killer:ref DismemberLimb:int CauseOfDeath:int

Notes

  • Use some dummy NPC (e.g. CG01DadREF) for Killer param if you don't care who killed him and just want to use the other optional parameters. (Do NOT use player since that will cause "limb crippled" messages to be displayed.)
  • When a Body Part is dismembered, all Severable/Explodable body parts that share its assigned ActorValue will also be dismembered.
  • If a body part is not checked as Explodable, neither it nor any body parts that share its ActorValue will explode when dismembered.
  • Dismember body part Locations [as of 12/12/08]
    • 0 - Torso
    • 1 - Head1
    • 2 - Head2
    • 3 - LeftArm1
    • 4 - LeftArm2
    • 5 - RightArm1
    • 6 - RightArm2
    • 7 - LeftLeg1
    • 8 - LeftLeg2
    • 9 - LeftLeg3
    • 10 - RightLeg1
    • 11 - RightLeg2
    • 12 - RightLeg3
    • 13 - Brain
    • 14 - Weapon
  • KillActor can be called on dead actors to dismember limbs

See Also