Difference between revisions of "IsGuard"
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imported>Kkuhlmann |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
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[[Category: Functions]] | [[Category: Functions]] | ||
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[[Category: Crime Functions]] | [[Category: Crime Functions]] | ||
[[Category: Crime Functions (GECK 1.0)]] | |||
[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Actor State Functions (GECK 1.0)]] | |||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (GECK 1.0)]] |
Revision as of 12:05, 12 August 2009
Returns 1 if the NPC's class is marked as a "Guard" class.
Note: The guard state is not used in Fallout 3.