Difference between revisions of "IsActionRef"

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'''Syntax:'''
{{Function
  IsActionRef ObjectRefID  
  |CSWikiPage = IsActionRef
'''Example:'''
|origin = GECK1
  IsActionRef player  
|summary = Useful only inside an OnActivate block. Returns true if the specified ObjectRefID was the activator.
|name = IsActionRef
|returnVal = 0, 1
  |returnType = int
|arguments =
  {{FunctionArgument
  |Name = ObjectRefID
  }}
|example =
  IsActionRef player  


Useful only inside an OnActivate block. Returns true if the specified ObjectRefID was the activator.
  begin OnActivate  
 
   if IsActionRef Player == 1  
For example:
 
begin OnActivate  
   if IsActionRef player == 1  
       MessageBox "You can't activate me!"  
       MessageBox "You can't activate me!"  
   else  
   else  
Line 15: Line 20:
   endif  
   endif  
  end  
  end  
}}
==See Also==
[[GetActionRef]]
[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Functions (GECK 1.1)]]
[[Category:Object Functions]]
[[Category:Object Functions]]
[[Category:Object Functions (GECK 1.1)]]
[[Category:Object Functions (GECK 1.1)]]

Revision as of 07:25, 11 January 2011

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: IsActionRef.

A function included in the GECK version 1.1.0.36.

Description

Useful only inside an OnActivate block. Returns true if the specified ObjectRefID was the activator.

Syntax

[help]
(0, 1:int) IsActionRef ObjectRefID

Example

IsActionRef player 
 begin OnActivate 
  if IsActionRef Player == 1 
     MessageBox "You can't activate me!" 
  else 
     Activate 
  endif 
end

See Also

GetActionRef