Difference between revisions of "HasFriendDisposition"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Kkuhlmann
 
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
Line 26: Line 26:


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.0)]]

Revision as of 12:01, 12 August 2009

Description

*HasFriendDisposition function returns 1 if the actor who it is called on is equal or greater to the friend disposition game setting. It is called on a Reference and takes no parameters. It is also a Condition Function.

Syntax

[ActorREF.]HasFriendDispostion

Examples

FreddyRef.HasFriendDispostion

Will return 1 if Freddy has the friend disposition or 0 if not.

Notes

  • None at this time


See Also

CheckSpeechDispositionBoost
FriendDispositionBoost
SetDisposition

Reference

None provided.