Difference between revisions of "GoTo"
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imported>Omzy (new fose function) |
imported>Cipscis (Changed indentation and lebel ID - I don't think label IDs can go higher than 256) |
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|Type = int | |Type = int | ||
}} | }} | ||
|example = GoTo | |example = GoTo 1 | ||
}} | }} | ||
===The Label/GoTo Loop=== | ===The Label/GoTo Loop=== | ||
This function can be used to create a loop when combined with [[Label]]. The following script loops the script instructions ''iterations'' times: | This function can be used to create a loop when combined with [[Label]]. The following script loops the script instructions ''iterations'' times: | ||
ScriptName LoopScript | |||
int count | int count | ||
int iterations | int iterations | ||
Begin GameMode | Begin GameMode | ||
Label 1 | |||
;Script instructions to loop | |||
set count to count + 1 | |||
if count < iterations | |||
GoTo 1 | |||
endif | |||
End | End | ||
Revision as of 22:58, 3 August 2009
< [[::Category:Functions|Category:Functions]]
A function added by the Fallout Script Extender.
Description
Continues processing the current script from a previously indicated label ID.
Syntax
GoTo ID:int
Example
GoTo 1
The Label/GoTo Loop
This function can be used to create a loop when combined with Label. The following script loops the script instructions iterations times:
ScriptName LoopScript int count int iterations Begin GameMode Label 1 ;Script instructions to loop set count to count + 1 if count < iterations GoTo 1 endif End