Difference between revisions of "GetWeaponType"

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==Notes:==
{|border="1" cellpadding="5" cellspacing="0"
|-
! style="background:#efefef;" colspan=1  | Index
! style="background:#efefef;" | Weapon Type
|-
|0
|HandToHandMelee
|-
|1
|OneHandMelee
|-
|2
|TwoHandMelee
|-
|3
|OneHandPistol
|-
|4
|OneHandPistolEnergy
|-
|5
|TwoHandRifle
|-
|6
|TwoHandAutomatic
|-
|7
|TwoHandRifleEnergy
|-
|8
|TwoHandHandle
|-
|9
|TwoHandLauncher
|-
|10
|OneHandGrenade
|-
|11
|OneHandMine
|-
|12
|OneHandLunchboxMine
|-
|13
|OneHandThrown (NV only; Spears)
|}
==See Also==
[[GetWeaponAnimType]]
[[Category:Functions_(FOSE)]]
[[Category:Functions_(FOSE)]]
==Notes:==
<pre>
Weapon Type
0:    HandToHandMelee
1:    OneHandMelee
2:    TwoHandMelee
3:    OneHandPistol
4:    OneHandPistolEnergy
5:    TwoHandRifle
6:    TwoHandAutomatic
7:    TwoHandRifleEnergy
8:    TwoHandHandle
9:    TwoHandLauncher
10:    OneHandGrenade
11:    OneHandMine
12:    OneHandLunchboxMine
</pre>

Latest revision as of 00:33, 10 January 2017

< [[::Category:Functions|Category:Functions]]

A function added by the Fallout Script Extender.

Description

Returns the weapon type

Syntax

[help]
(int) ref.GetWeaponType item:ref 

Or:

(int) ref.GetWeapType item:ref

Notes:

Index Weapon Type
0 HandToHandMelee
1 OneHandMelee
2 TwoHandMelee
3 OneHandPistol
4 OneHandPistolEnergy
5 TwoHandRifle
6 TwoHandAutomatic
7 TwoHandRifleEnergy
8 TwoHandHandle
9 TwoHandLauncher
10 OneHandGrenade
11 OneHandMine
12 OneHandLunchboxMine
13 OneHandThrown (NV only; Spears)

See Also

GetWeaponAnimType