Difference between revisions of "GetEquippedObject"
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== Equipment Slot IDs == | |||
0: head | |||
1: hair | |||
2: upper body | |||
3: left hand | |||
4: right hand | |||
5: weapon | |||
6: pip boy | |||
7: backpack | |||
8: necklace | |||
9: headband | |||
10: hat | |||
11: eyeglasses | |||
12: nosering | |||
13: earrings | |||
14: mask | |||
15: choker | |||
16: mouth object | |||
17: body addon 1 | |||
18: body addon 2 | |||
19: body addon 3 | |||
[[Category:Functions_(FOSE)]] | [[Category:Functions_(FOSE)]] |
Revision as of 22:33, 21 May 2011
< [[::Category:Functions|Category:Functions]]
A function added by the Fallout Script Extender.
Description
Returns the base object of the item in the specified slot
Syntax
(ref) ref.GetEquippedObject atIndex:int
Or:
(ref) ref.GetEqObj atIndex:int
Equipment Slot IDs
0: head 1: hair 2: upper body 3: left hand 4: right hand 5: weapon 6: pip boy 7: backpack 8: necklace 9: headband 10: hat 11: eyeglasses 12: nosering 13: earrings 14: mask 15: choker 16: mouth object 17: body addon 1 18: body addon 2 19: body addon 3