Difference between revisions of "GetCombatTarget"
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[''ActorID''.]GetCombatTarget | [''ActorID''.]GetCombatTarget | ||
Returns the calling actor's current combat target. | Returns the calling actor's current combat target. | ||
== Notes == | == Notes == | ||
*In Fallout 3, this function can be called on the player and it will return a meaningful value. If the player is aiming at an actor and is close enough for auto aim to work, this function will return a reference to the actor the player is aiming at. | * In Fallout 3, this function can be called on the player and it will return a meaningful value. If the player is aiming at an actor and is close enough for auto aim to work, this function will return a reference to the actor the player is aiming at. | ||
* It will yield a value immediately after an actor is struck by explosives thrown (or fired) by the player, if an actor has been struck by a melee attack by the player, or if the auto-aim has locked onto the target. | |||
* It appears to be fed by the same data which reveals the health bar on the user's HUD. | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1. | [[Category:Functions (GECK 1.1)]] | ||
[[Category:Reference Variable Functions]] | [[Category:Reference Variable Functions]] | ||
[[Category:Reference Variable Functions (GECK 1. | [[Category:Reference Variable Functions (GECK 1.1)]] | ||
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Latest revision as of 16:38, 27 April 2016
Syntax:
[ActorID.]GetCombatTarget
Returns the calling actor's current combat target.
Notes[edit | edit source]
- In Fallout 3, this function can be called on the player and it will return a meaningful value. If the player is aiming at an actor and is close enough for auto aim to work, this function will return a reference to the actor the player is aiming at.
- It will yield a value immediately after an actor is struck by explosives thrown (or fired) by the player, if an actor has been struck by a melee attack by the player, or if the auto-aim has locked onto the target.
- It appears to be fed by the same data which reveals the health bar on the user's HUD.