Difference between revisions of "GetCombatTarget"

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  [''ActorID''.]GetCombatTarget
  [''ActorID''.]GetCombatTarget


Returns the calling actor's current combat target.
Returns the calling actor's current combat target.


== Notes ==
== Notes ==
*In Fallout 3, this function can be called on the player and it will return a meaningful value. If the player is aiming at an actor and is close enough for auto aim to work, this function will return a reference to the actor the player is aiming at.
* In Fallout 3, this function can be called on the player and it will return a meaningful value. If the player is aiming at an actor and is close enough for auto aim to work, this function will return a reference to the actor the player is aiming at.
* It will yield a value immediately after an actor is struck by explosives thrown (or fired) by the player, if an actor has been struck by a melee attack by the player, or if the auto-aim has locked onto the target.
* It appears to be fed by the same data which reveals the health bar on the user's HUD.


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]
[[Category:Reference Variable Functions]]
[[Category:Reference Variable Functions]]
[[Category:Reference Variable Functions (GECK 1.0)]]
[[Category:Reference Variable Functions (GECK 1.1)]]


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Latest revision as of 16:38, 27 April 2016

Syntax:

[ActorID.]GetCombatTarget

Returns the calling actor's current combat target.

Notes[edit | edit source]

  • In Fallout 3, this function can be called on the player and it will return a meaningful value. If the player is aiming at an actor and is close enough for auto aim to work, this function will return a reference to the actor the player is aiming at.
  • It will yield a value immediately after an actor is struck by explosives thrown (or fired) by the player, if an actor has been struck by a melee attack by the player, or if the auto-aim has locked onto the target.
  • It appears to be fed by the same data which reveals the health bar on the user's HUD.