Difference between revisions of "ForceSave"
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imported>Omzy (Changed to match template, moved to misc. category) |
imported>ZuTheSkunk |
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{{Function | {{Function | ||
|origin = GECK1 | |origin = GECK1 | ||
|summary = Creates a new save in a new slot, as if the player manually did so. | |summary = Creates a new save in a new slot, as if the player manually did so. | ||
|name = ForceSave | |name = ForceSave | ||
|returnType = void | |||
|example = ForceSave | |||
}} | }} | ||
Line 10: | Line 11: | ||
==See Also== | ==See Also== | ||
[[Autosave]] | *[[Autosave]] | ||
[[SaveGame]] | *[[SaveGame]] | ||
*[[SystemSave]] | |||
[[Category: Functions]] | [[Category:Functions]] | ||
[[Category: Miscellaneous Functions]] | [[Category:Functions (GECK 1.1)]] | ||
[[Category:Miscellaneous Functions]] | |||
[[Category:Miscellaneous Functions (GECK 1.1)]] |
Latest revision as of 23:21, 2 March 2016
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Creates a new save in a new slot, as if the player manually did so.
Syntax
ForceSave
Example
ForceSave
Notes
- This has the same limitations of normal saving, for instance it will fail if called while a message box is being displayed.